The studio happens
A small team was left alone with a game engine, a lot of coffee and a box of matches. Nobody stopped them.
FILED
No Supervision is a tiny game studio from Sweden that builds the kind of games you play with friends at 2am and still talk about the next day. We like weird premises, physics that misbehave, co-op that turns into an argument, and polish you can feel in your hands.
It's dark here half the year. Somebody had to bring a match.

Rule one lasted about a day.
The dumb idea is usually the game. The smart idea is usually a spreadsheet.
Screaming at a teammate is a design metric. Allegedly.
Then polish the squeak.
That's not a bug. That's the whole game.
Momentum beats perfection. Fire beats both.
0 struck · one match per prototype. Go on. Hover one.
A small team was left alone with a game engine, a lot of coffee and a box of matches. Nobody stopped them.
FILEDWobbly creatures stitched from spare parts, ripping each other apart for points. Built fast, polished long. Our first Steam release.
FILEDAn airship where every crew member sees a different ship. Proximity voice. Storms. A parrot. Friendships were tested.
FILEDA blob of jelly that refuses to stop. Slam, rebound, retry. Then retry again. Then once more.
FILEDIn progress. We are putting out the small fires and keeping the good ones.
ONGOINGMonday
to Maybe

Design · code · art · bad ideas
A very small team doing everything from physics solvers to parrot dialogue. Yes, at the same time.

Head of unsupervised activities
Mascot. Not an employee, legally. Has never once been asked to hold the match and has never once put it down.